Teaching Coding Ethics: Responsible and Safe Programming Practices for Kids
Teaching Coding Ethics Responsible and Safe Programming Practices for Kids In the digital age, the importance of teaching children to code cannot be overstated.
Discover our engaging, project-based learning platform that connects children with inspiring mentors in their native language, fostering creativity, critical thinking, and self-confidence.
At Codiska we have developed a fun, interactive program that will help your child learn to code.
Scratch Junior is a visual programming language designed to introduce programming skills to children ages 5–7. By creating projects in ScratchJr, young children can learn to think creatively and reason systematically, despite not being able to read. Our Journey starts with Scratch Junior.
Minecraft is a sandbox video game where children can develop problem solving mindsets while enjoying its simplistic gameplay and having fun.
Scratch is a high-level block-based visual programming language and website targeted primarily at children 8–16 as an educational tool for programming. Users on the site, called Scratchers, can create projects on the website using a block-like interface.
Students will use the knowledge they’ve gained in the previous step. With the help of our own Scratch simulator, they can use Scratch to program Hamster, a tiny programmable robot, to follow simple tasks.
App Inventor is a web application integrated development environment originally provided by Google, and now maintained by the Massachusetts Institute of Technology. Students can learn to design and program applications on a simple level.
Python is an interpreted general-purpose programming language. Its design philosophy emphasizes code readability. Its language constructs as well as its object-oriented approach aim to help write clear, logical code. Students can learn basic python and programming using the python language.
The combination of Minecraft and Python coding, where students can see and experience their python codes in the simplistic and colorful world of minecraft.
Students will learn how to design and program websites and web pages by using WordPress, a free and open-source content management system written in PHP.
In today’s world the Internet is used to connect many things besides computers. This course will teach students how to use the web to survey, control and access many systems remotely.
Using The Unity Engine, students can learn how to design and program games whilst learning to code and controlling Game physics and behaviors using C Sharp.
Data science combines previously learnt programming knowledge with statistical knowledge to create insight from a data set. Students will learn about Data Science and how to apply Data Science Skills to move onto the next step.
Machine learning is a subfield of artificial intelligence, which is broadly defined as the capability of a machine to imitate intelligent human behavior. Artificial intelligence systems are used to perform complex tasks in a way that is similar to how humans solve problems. Using the knowledge students have learned in the previous step, they can move onto learning about AI & Machine Learning.
Scratch Junior is a visual programming language designed to introduce programming skills to children ages 5–7. By creating projects in ScratchJr, young children can learn to think creatively and reason systematically, despite not being able to read. Our Journey starts with Scratch Junior.
Minecraft is a sandbox video game where children can develop problem solving mindsets while enjoying its simplistic gameplay and having fun.
Scratch is a high-level block-based visual programming language and website targeted primarily at children 8–16 as an educational tool for programming. Users on the site, called Scratchers, can create projects on the website using a block-like interface.
Students will use the knowledge they’ve gained in the previous step. With the help of our own Scratch simulator, they can use Scratch to program Hamster, a tiny programmable robot, to follow simple tasks.
App Inventor is a web application integrated development environment originally provided by Google, and now maintained by the Massachusetts Institute of Technology. Students can learn to design and program applications on a simple level.
Python is an interpreted general-purpose programming language. Its design philosophy emphasizes code readability. Its language constructs as well as its object-oriented approach aim to help write clear, logical code. Students can learn basic python and programming using the python language.
The combination of Minecraft and Python coding, where students can see and experience their python codes in the simplistic and colorful world of minecraft.
Students will learn how to design and program websites and web pages by using WordPress, a free and open-source content management system written in PHP.
In today’s world the Internet is used to connect many things besides computers. This course will teach students how to use the web to survey, control and access many systems remotely.
Using The Unity Engine, students can learn how to design and program games whilst learning to code and controlling Game physics and behaviors using C Sharp.
Data science combines previously learnt programming knowledge with statistical knowledge to create insight from a data set. Students will learn about Data Science and how to apply Data Science Skills to move onto the next step.
Machine learning is a subfield of artificial intelligence, which is broadly defined as the capability of a machine to imitate intelligent human behavior. Artificial intelligence systems are used to perform complex tasks in a way that is similar to how humans solve problems. Using the knowledge students have learned in the previous step, they can move onto learning about AI & Machine Learning.
Scratch Junior is a visual programming language designed to introduce programming skills to children ages 5–7. By creating projects in ScratchJr, young children can learn to think creatively and reason systematically, despite not being able to read. Our Journey starts with Scratch Junior.
Minecraft is a sandbox video game where children can develop problem solving mindsets while enjoying its simplistic gameplay and having fun.
Scratch is a high-level block-based visual programming language and website targeted primarily at children 8–16 as an educational tool for programming. Users on the site, called Scratchers, can create projects on the website using a block-like interface.
Students will use the knowledge they’ve gained in the previous step. With the help of our own Scratch simulator, they can use Scratch to program Hamster, a tiny programmable robot, to follow simple tasks.
App Inventor is a web application integrated development environment originally provided by Google, and now maintained by the Massachusetts Institute of Technology. Students can learn to design and program applications on a simple level.
Python is an interpreted general-purpose programming language. Its design philosophy emphasizes code readability. Its language constructs as well as its object-oriented approach aim to help write clear, logical code. Students can learn basic python and programming using the python language.
The combination of Minecraft and Python coding, where students can see and experience their python codes in the simplistic and colorful world of minecraft.
Students will learn how to design and program websites and web pages by using WordPress, a free and open-source content management system written in PHP.
In today’s world the Internet is used to connect many things besides computers. This course will teach students how to use the web to survey, control and access many systems remotely.
Using The Unity Engine, students can learn how to design and program games whilst learning to code and controlling Game physics and behaviors using C Sharp.
Data science combines previously learnt programming knowledge with statistical knowledge to create insight from a data set. Students will learn about Data Science and how to apply Data Science Skills to move onto the next step.
Machine learning is a subfield of artificial intelligence, which is broadly defined as the capability of a machine to imitate intelligent human behavior. Artificial intelligence systems are used to perform complex tasks in a way that is similar to how humans solve problems. Using the knowledge students have learned in the previous step, they can move onto learning about AI & Machine Learning.
. Sign Up
Create an account for your child on Codiska, and select their preferred language and the course they would like to start with.
. Access Learning Materials
Each week, your child will receive fun, project-based learning materials, including video tutorials, exercises, and quizzes, designed to explore at their own pace.
. Connect with a Mentor
Schedule weekly 1:1 mentorship sessions, where your child can discuss their progress, ask questions, and receive personalized guidance from an experienced mentor in their native language.
. Work on Projects
Your child will work on exciting coding projects, applying the concepts they’ve learned and developing their problem-solving and creativity skills.
. Collaborate and Present
At the end of each project, students have the opportunity to attend a group session, where they present their work, learn from their peers, and celebrate their achievements together.
. Progress and Grow
As your child completes projects and gains confidence in their coding abilities, they can advance through the learning roadmap, exploring new topics, languages, and technologies.
At Codiska, we believe that learning to code is more than just acquiring a new skill; it’s about joining a thriving community of students, mentors, and passionate educators from around the globe. Our community is dedicated to supporting and inspiring each other through:
Our experienced mentors provide personalized guidance and encouragement, helping students overcome challenges and reach their full potential.
Students have the opportunity to work together on projects, share their ideas and creations, and learn from each other's unique perspectives.
Codiska fosters a diverse and inclusive environment, where students can build friendships and connections with peers from different countries, cultures, and backgrounds.
We believe in recognizing and celebrating the accomplishments of our students, both big and small. From completing projects to participating in competitions, every milestone is an opportunity to applaud and encourage their growth.
Teaching Coding Ethics Responsible and Safe Programming Practices for Kids In the digital age, the importance of teaching children to code cannot be overstated.
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Every course is 3 months and then every week the child receives a fun and challengning task to complete. The child will do most of the work by him or herself. There is a 1-1 meeting with his or her tutor to help the child finish the task, and then at the end of the week the child will present his or her solution of the task in a group with other children who have done the same task.
The core of the program is project-based learning. Every month the child will receive a project and learning material needed to understand and to finish the project. This material is broken down into weekly phases giving the child enough time to finish the project. We also offer weekly 1-1 mentoring sessions. In these sessions your child will discuss the project, and its progress with a qualified mentor who will help and provide feedback on the project. There are also weekly group sessions where your child will present their unique solutions for the project for the tutor and fellow students in a positive and supporting atmosphere, which will develop the child’s communication skills.
For children, learning to code is a great way to improve and develop their creativity and problem-solving skills as well as their communication and social skills. It also enables children to navigate programming and other related environments by themselves. That is why Codiska have developed a program which allows children to learn to code and having fun in the meantime. This could also be your childs first step into the world of coding and programming, an industry that is growing on a daily basis.
Children learn skills far quicker in their native language. By allowing children to use their new skills in a native environment furthermore speeds up the learning process. It is unfortunately much harder for a child to switch and translate a newly learned skill to their native language, which makes the learning process harder for the child. This is why we at Codiska have all the learning material and the tutoring in native language to ensure your child gets the best opportunity to learn to code.
We have a program that suits kids from 6-14 years old. Of course there are certain programs that we offer are to complex for 6 year olds and some of the programs are too easy for a 14 year old. Children as young as 5 or 6 year old can understand the main concepts of coding. Let your child try for free through our free trial.
Coding is an excellent tool for your kid to learn and explore his or her creativity and problem solving ability. It’s a world in which they can create freely in and that will challenge them continuously as they develop their skills more and more over time. At Codiska we have also created an interactive program that teaches the child to code in a fun way. Let your child try for free through our free trial.
Having the time to discuss the progress and receive feedback on the project’s progress in arabic is something that makes the child develop his or her skills quicker.
That depends on the course, as some are more advanced. In general there will be 3-4 hours of work for the child creating a solution to the task. There are also a 30 minutes 1-1 tutoring session every week and one hour for presentation of solutions every week, where all kids will present their solution to the task.
You as a parent are welcome to join, however all tasks are designed in the fashion that children should be able to successfully finish them themselves.
Codiska, based in Sweden, aims to promote easy access learning for all children all over the world.
Provided by UniverKids
aims to promote easy access learning for all children all over the world.