Historical Strategy Games


Historical strategy games are a genre of strategy games that immerse you in the period of history you are playing in. Because of this, they teach history well and make you understand what was happening in the world in the period you are playing in.

These games are important to us (Codiska) because the concepts and skills they develop are similar to what programming and coding do. For example, strategy games can develop critical thinking, which is really important in our world. Strategy games and coding also develop resilience as you will hit many obstacles and issues in both; this may be a bug in your program or a failed diplomatic mission in a strategy game. They can also develop effective decision-making because, in all of them, you need to allocate resources, spend money and resources and make prudent and hard decisions.

Strategy games, in general, also “forcefully” make you develop problem-solving skills and organisation because, without these, you will not succeed in the game. The skills developed in-game also translate into real-life, making you much more capable of making decisions and thinking long-term.

Now that I have said why they are amazing let’s start by figuring out what they actually are. Strategy games are a video game genre with a lot of planning and organising to achieve victory. There are many of these games; a sub-genre of strategy games is historical strategy games. Historical Strategy are strategy games which are focused on history. For example, a historical strategy game might be focused on the Roman Empire and played at that point in history.

There are quite a few historical strategy games, and like other genres, some are more popular than others. There is a game development company called Paradox Interactive, they are quite popular and are famous for their strategy games. Paradox Interactive has published four also very famous historical strategy games, “Crusader Kings 3″, Europa Universalis 4”, “Victoria 2” and “Hearts of Iron 4”. The names sound a bit complicated, so they are usually abbreviated. These are great games and are very useful for a few reasons. I should also mention that these games do not go along exactly like history; the “event” and “mission trees” of the games, however, do make it so that it most resembles history. But you can do whatever you want and create an entirely new timeline.


Crusader Kings 3:

            Crusader Kings 3 or CK3 is the first game of what people call the “timeline” of paradox games. The game’s start date is 867 CE and focuses on the times of the Crusades. In CK3, you are a person; you might be king, a duke or maybe an Emperor. You will, in a way, role-play as your character and rule your lands effectively. You can expand your nation, reform your religion or culture, create valuable structures in your lands or start schemes against other people. CK3 ends in 1453 CE, the year of the fall of Constantinople.


Europa Universalis 4:

            EU4 starts in 1444 CE and spans all the way to 1821 CE. It focuses on the renaissance and the age of colonialism. It is a very well-made game with many countries. Unlike CK3, it is not limited to Europe, Asia and North Africa. EU4 is also said to be the hardest to learn and one of if not the most complex of these four games; this is because it focuses on so much. You can be a vast empire managing your vassals, you can be a rather small nation, but with a massive economy and a lot of trade power, you can play however you want. So you can play as a Native American tribe and do something completely new.

Victoria 2:

            As it is in the name, Vic2 focuses on the Victorian era. The game starts in 1836  and ends a century later. Vic2 is very famous for its detailed economic mechanics and the way you have to manage your nation’s economy. The game period is also centred quite a bit on the scramble for Africa. It is similar to EU4 but a lot more focused on the economy, and it is said that the combat mechanics are the best of the series.

Hearts of Iron 4:

HOI4 is played at the time of WW2. From 1936 to 1949. The game’s time span is much shorter than the three others. But instead, like the other games, time doesn’t pass in days; it passes in hours. So game time is similar. The game also focused on more modern warfare and war strategies. Instead of just sieging and fighting the enemy armies, you plan your war, make frontlines, and spearheads, assign your airforce to make way and many other cool things.